Saturday, June 13, 2009

Wilton Piano Cake Pan

Video playback XNA Game Studio 3.1 XNA

With the release of XNA GS 3.1 (Link HERE ) could not miss an example to test the implementation of video. As is quite simple (I admit, surprised me. I expected something more complex) do not need a video tutorial. So let's begin.

The first thing we do is create a new XNA project (NOTE, the 3.1 has to be. To download click HERE ). Well, once established we will declare the variables that we need to implement the video as seen in the image below.

image

VideoPlayer, this instance of the class will allow us to run, stop, pause, get a specific texture, etc.

Video, will allow us to load our video content. properties such as duration, frames per second, height, width, type of sound,.

and finally the texture that we use to obtain the video image to display.
Well, once we declared the variables VideoPlayer initialize and load the content. (TEST is the name of example, it would be replaced with the name of the video you want to load)

image

Una vez que hicimos esto, vamos a hacer la lógica que va a manejar la ejecución del video. Por ej.: cuando presionemos la tecla A que ejecute el video y cuando pulsemos la tecla SPACE se pare la ejecución.
Luego lo que tendríamos que hacer es verificar si se esta ejecutando el video. si es así, obtener la textura a mostrar.
Entonces el código quedaría así.

image

Como verán el código es bastante simple y no exige demasiado, solo plantear la lógica correcta.
Espero que haya helpful and to download the full code can download it HERE

How Business License Look Like

"On the Streets" How to Use XML

Finally! He left

the new version of XNA Game Studio Version 3.1. This version is expected with great expectation as that in all the new features bring much needed support for video "Windows Media Video (. Wmv).

New features the name below:

  1. New Features in the Framework
  2. New Content Conceptual
  3. Changes In The Development Tool
  4. Changes XNA Framework API

1. New features in the framework

Avatars, as we know avatars are three-dimensional characters that are displayed on the Xbox 360 with this new feature allows the use of a fully animated avatar using classes within the framework to encourage . (Link to the full article at the end of post)

Party XBOX Live, allowing communication between users of XBOX 2 through 8 different voice channels, long as they're not playing the same game on the same network session.

Video, now supports viewing video clips in. Wmv SPASH use of screens, logos, etc. what paint;). This allows the implementation of full screen video, to get a texture from a video at any given time, play, pause, stop, run multiple videos, and more.
(Link to post an example of implementation of Video in XNA)

audio enhancements, some improvements in the handling of objects when you run or stop a sound. release of resources, etc.

Content Enhancements Pipeline, further improved to add a customized type the pipeline

2. New conceptual content

Graphics, rendering improvements in bone models

3. Changes development tool

Visual Studio, supports projects game studio 3.0 and 3.1, also allows migration from 3.0 to 3.1 projects

XACT, further improvements in the appearance of compression sound, accepted xWMA compression allows to apply filters to any track or track.

4. Changes XNA Framework API

Microsoft.Xna.Framework.Content
Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
Microsoft.Xna.Framework.GamerServices
Microsoft.Xna.Framework.Media
Microsoft.Xna.Framework.Net
Microsoft.Xna.Framework.Storage

More information here

Saturday, June 6, 2009

Rolling Neckerchief With Penny Trick



Two ways including many to work with xna xml would be:
1) REFERENCE TO USE: Provides
Methods for reading and writing XML XNA intermediate format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

This enables IntermediateSerializer class which is part of the XNA content pipeline.
In comments read on several pag. with DA XBOX360 PC ERROR wrong. While msdn says it works with xbox360 error has been reported. Link to MSDN


2) FOR USE ON XBOX is preferred. NET XML (XmlReader, XmlWriter, XmlDocument, XmlSerializer, etc). They
available on the Xbox, and PC is going well too. OSEA
the System.Xml;

deserialization leave an example, take data from an XML file and XNA draws them. Something interesting is the use of ColorConverter , to convert a string in color.

EXAMPLE FOR DOWNLOAD