Wednesday, April 29, 2009

ΣΥΝΔΡΟΜΟ Asper

XNA Game Development Talk About In The IES

Again this is an invitation to all gamers and game developers to participate in the talks and after OPEN SPACE, a space where you can ask you what you want to discuss the development games. Before

ask. If the control that appears is a SNES and not an XBOX, lol;)

To register for the event can do this by: http://msevents.microsoft.com/cui/EventDetail.aspx?culture=es-AR&EventID=1032414657&IO=b0% 2ft3ALda8ThCFf1f6girA% 3d% 3d

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Friday, April 10, 2009

How Do I Build A 3d Tractor Cake

"Games Development" and OPEN SPACE XNA In The IES

Next May 7, 2009 is going to be doing the "Install Fest" in which IES carrying your DVD or blank CD ORIGINAL exchange it for Microsoft Software. In addition, lectures on game development, where we will be lecturing several members of the cell.

Then I pass event information. Abstract

Event:

a journey through the development of PC and XBox360 games using XNA 3.0 platform. Learn how to create a 2D game with practical examples, movement of sprites on the screen, management of external devices (mouse, keyboard, controls), collisions, sound, effects (Shaders), among others.

Lecture 1: Our first game - Pac-Man

Speaker: Mr. Matthew S. MCTS MVP Iacono - Agustin Rosso, The GameMakers

Duration: 40 minutes.

Agenda: In this talk we will take the first steps in coding a game, in this case the familiar Pac-Man, where we see the most common elements of XNA 3.0 for image handling, positions, sound, threads and more, from the perspective 2D development.

Lecture 2: Sounds and effects to my game?

Speaker: Tech MSP José Ferrer, The GameMakers

Duration: 40 minutes.

Agenda: What is XACT? Creating sounds for our games, tools, building effects bases HLSL. "I can create good effects for my game?. Learn how to create and implement sound development of games under the XNA platform, and with what tools work. Then we will travel to the world practical examples of the effects you can apply to our games using HLSL.

Lecture 3: 3D Models Management
Speaker: Miguel Angel Laborde MSP, The GameMakers
Duration: 40 minutes.
Agenda: In this talk we will see the basic operation of 3D models in the XNA platform. 3D design tools compatible with the platform, supported models, such as moving and rotate 3D models, as well as XNA 3D engine.

Special events during the conference

installation Fiesta:

Throughout the event will be the "install party" of Microsoft products and technologies. Take your blank DVDs and CDs and instead you take the original Microsoft software.

Open Space:

After the conferences will be held an open event features Open Space 1 hour. The theme of this event will be based on "The Development of Video Games." This event will be free to choose the topic, being able to share personal experiences or obtain valuable information from other participants. Think you'd like to address issues on the development of video games and set forth to them in this space.