Saturday, June 13, 2009

Wilton Piano Cake Pan

Video playback XNA Game Studio 3.1 XNA

With the release of XNA GS 3.1 (Link HERE ) could not miss an example to test the implementation of video. As is quite simple (I admit, surprised me. I expected something more complex) do not need a video tutorial. So let's begin.

The first thing we do is create a new XNA project (NOTE, the 3.1 has to be. To download click HERE ). Well, once established we will declare the variables that we need to implement the video as seen in the image below.

image

VideoPlayer, this instance of the class will allow us to run, stop, pause, get a specific texture, etc.

Video, will allow us to load our video content. properties such as duration, frames per second, height, width, type of sound,.

and finally the texture that we use to obtain the video image to display.
Well, once we declared the variables VideoPlayer initialize and load the content. (TEST is the name of example, it would be replaced with the name of the video you want to load)

image

Una vez que hicimos esto, vamos a hacer la lógica que va a manejar la ejecución del video. Por ej.: cuando presionemos la tecla A que ejecute el video y cuando pulsemos la tecla SPACE se pare la ejecución.
Luego lo que tendríamos que hacer es verificar si se esta ejecutando el video. si es así, obtener la textura a mostrar.
Entonces el código quedaría así.

image

Como verán el código es bastante simple y no exige demasiado, solo plantear la lógica correcta.
Espero que haya helpful and to download the full code can download it HERE

How Business License Look Like

"On the Streets" How to Use XML

Finally! He left

the new version of XNA Game Studio Version 3.1. This version is expected with great expectation as that in all the new features bring much needed support for video "Windows Media Video (. Wmv).

New features the name below:

  1. New Features in the Framework
  2. New Content Conceptual
  3. Changes In The Development Tool
  4. Changes XNA Framework API

1. New features in the framework

Avatars, as we know avatars are three-dimensional characters that are displayed on the Xbox 360 with this new feature allows the use of a fully animated avatar using classes within the framework to encourage . (Link to the full article at the end of post)

Party XBOX Live, allowing communication between users of XBOX 2 through 8 different voice channels, long as they're not playing the same game on the same network session.

Video, now supports viewing video clips in. Wmv SPASH use of screens, logos, etc. what paint;). This allows the implementation of full screen video, to get a texture from a video at any given time, play, pause, stop, run multiple videos, and more.
(Link to post an example of implementation of Video in XNA)

audio enhancements, some improvements in the handling of objects when you run or stop a sound. release of resources, etc.

Content Enhancements Pipeline, further improved to add a customized type the pipeline

2. New conceptual content

Graphics, rendering improvements in bone models

3. Changes development tool

Visual Studio, supports projects game studio 3.0 and 3.1, also allows migration from 3.0 to 3.1 projects

XACT, further improvements in the appearance of compression sound, accepted xWMA compression allows to apply filters to any track or track.

4. Changes XNA Framework API

Microsoft.Xna.Framework.Content
Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
Microsoft.Xna.Framework.GamerServices
Microsoft.Xna.Framework.Media
Microsoft.Xna.Framework.Net
Microsoft.Xna.Framework.Storage

More information here

Saturday, June 6, 2009

Rolling Neckerchief With Penny Trick



Two ways including many to work with xna xml would be:
1) REFERENCE TO USE: Provides
Methods for reading and writing XML XNA intermediate format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

This enables IntermediateSerializer class which is part of the XNA content pipeline.
In comments read on several pag. with DA XBOX360 PC ERROR wrong. While msdn says it works with xbox360 error has been reported. Link to MSDN


2) FOR USE ON XBOX is preferred. NET XML (XmlReader, XmlWriter, XmlDocument, XmlSerializer, etc). They
available on the Xbox, and PC is going well too. OSEA
the System.Xml;

deserialization leave an example, take data from an XML file and XNA draws them. Something interesting is the use of ColorConverter , to convert a string in color.

EXAMPLE FOR DOWNLOAD

Wednesday, April 29, 2009

ΣΥΝΔΡΟΜΟ Asper

XNA Game Development Talk About In The IES

Again this is an invitation to all gamers and game developers to participate in the talks and after OPEN SPACE, a space where you can ask you what you want to discuss the development games. Before

ask. If the control that appears is a SNES and not an XBOX, lol;)

To register for the event can do this by: http://msevents.microsoft.com/cui/EventDetail.aspx?culture=es-AR&EventID=1032414657&IO=b0% 2ft3ALda8ThCFf1f6girA% 3d% 3d

afiche Juegos copia

Friday, April 10, 2009

How Do I Build A 3d Tractor Cake

"Games Development" and OPEN SPACE XNA In The IES

Next May 7, 2009 is going to be doing the "Install Fest" in which IES carrying your DVD or blank CD ORIGINAL exchange it for Microsoft Software. In addition, lectures on game development, where we will be lecturing several members of the cell.

Then I pass event information. Abstract

Event:

a journey through the development of PC and XBox360 games using XNA 3.0 platform. Learn how to create a 2D game with practical examples, movement of sprites on the screen, management of external devices (mouse, keyboard, controls), collisions, sound, effects (Shaders), among others.

Lecture 1: Our first game - Pac-Man

Speaker: Mr. Matthew S. MCTS MVP Iacono - Agustin Rosso, The GameMakers

Duration: 40 minutes.

Agenda: In this talk we will take the first steps in coding a game, in this case the familiar Pac-Man, where we see the most common elements of XNA 3.0 for image handling, positions, sound, threads and more, from the perspective 2D development.

Lecture 2: Sounds and effects to my game?

Speaker: Tech MSP José Ferrer, The GameMakers

Duration: 40 minutes.

Agenda: What is XACT? Creating sounds for our games, tools, building effects bases HLSL. "I can create good effects for my game?. Learn how to create and implement sound development of games under the XNA platform, and with what tools work. Then we will travel to the world practical examples of the effects you can apply to our games using HLSL.

Lecture 3: 3D Models Management
Speaker: Miguel Angel Laborde MSP, The GameMakers
Duration: 40 minutes.
Agenda: In this talk we will see the basic operation of 3D models in the XNA platform. 3D design tools compatible with the platform, supported models, such as moving and rotate 3D models, as well as XNA 3D engine.

Special events during the conference

installation Fiesta:

Throughout the event will be the "install party" of Microsoft products and technologies. Take your blank DVDs and CDs and instead you take the original Microsoft software.

Open Space:

After the conferences will be held an open event features Open Space 1 hour. The theme of this event will be based on "The Development of Video Games." This event will be free to choose the topic, being able to share personal experiences or obtain valuable information from other participants. Think you'd like to address issues on the development of video games and set forth to them in this space.

Friday, February 20, 2009

Long Should Not Shave Before Waxing

GameComponents

This tutorial will explain easily how to use XNA GameComponent

<br/> <a href="http://video.msn.com/video.aspx?vid=a3dd914e-6a45-466f-ad47-b1826ea1542b" target="_new" title="XNA GameComponent"> Video: XNA GameComponent </a>

For more explanation on how to Animate a Sprite, see the Post "Sprite Animation to XNA "
can download the tutorial example in the following link.

Thursday, February 19, 2009

Dry Scalp That Looks Like Lice

MP3 Playback With Sound Migrating From

This small video tutorial demonstrates how to play MP3 with few lines of code and very simple.