Finally! He left
the new version of XNA Game Studio Version 3.1. This version is expected with great expectation as that in all the new features bring much needed support for video "Windows Media Video (. Wmv).
New features the name below:
- New Features in the Framework
- New Content Conceptual
- Changes In The Development Tool
- Changes XNA Framework API
1. New features in the framework
Avatars, as we know avatars are three-dimensional characters that are displayed on the Xbox 360 with this new feature allows the use of a fully animated avatar using classes within the framework to encourage . (Link to the full article at the end of post)
Party XBOX Live, allowing communication between users of XBOX 2 through 8 different voice channels, long as they're not playing the same game on the same network session.
Video, now supports viewing video clips in. Wmv SPASH use of screens, logos, etc. what paint;). This allows the implementation of full screen video, to get a texture from a video at any given time, play, pause, stop, run multiple videos, and more.
(Link to post an example of implementation of Video in XNA)audio enhancements, some improvements in the handling of objects when you run or stop a sound. release of resources, etc.
Content Enhancements Pipeline, further improved to add a customized type the pipeline
2. New conceptual content
Graphics, rendering improvements in bone models
3. Changes development tool
Visual Studio, supports projects game studio 3.0 and 3.1, also allows migration from 3.0 to 3.1 projects
XACT, further improvements in the appearance of compression sound, accepted xWMA compression allows to apply filters to any track or track.
4. Changes XNA Framework API
Microsoft.Xna.Framework.Content
Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
Microsoft.Xna.Framework.GamerServices
Microsoft.Xna.Framework.Media
Microsoft.Xna.Framework.Net
Microsoft.Xna.Framework.Storage
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